© Urszula Gleisner |
lundi 27 janvier 2014
vendredi 6 septembre 2013
Cinewalks in Paris - test of Cinemacity
Paris and cinema it's
an awasome mix that I decided to test this summer with the application
Cinemacity.
Cinemacity is an application that
through geolocalisation offers you the opportunity to visit Paris and to
review major motion pictures that were filmed within 300 meters of the position
from where you are standing. There are approximately 400 videos (excerpts
of well known films).
Cinemacity was
coproduced by Arte and Small Bang. More information on
You may also
take part in this project by sending your own "sweded"version of a film scene shot in
Paris.
As it was summer
time so I tried it during “Paris Plage” which is an event that recreates the
beach at the border of the Seine river. If you are in Paris during holidays,
try it!
I don't have the latest version of IPhone so maybe some of my remarks may not be experienced by users of iphone 5.
After downloading the app on my smartphone I had a choice to start my experience either by watching videos that I was close to (min 300 m) or by following one of the 24 optional walks.
I chose to watch videos that I was close to and could discover spontaneously. A map pointed out my position, indicated the closest videos and the perimeter of 300 m that enabled me to unlock the videos.
Sometimes when I wanted to zoom in on my position, the application dezoomed it.
I started to walk and experience the magic of Paris. The length of videos varied from very short (30 seconds ) to almost four times as long (2 minutes). I traveled in space and in time as this app includes black and white films as well as recent ones. For example next to Notre Dame I saw Gina Lolobrigitta playing Esmeralda.
After each video excerpt, my screen showed the video’s poster, its title, and synopsis.
Since this application requires 3G connection- we are dependent on the quality
of the internet connection. As long as I had 3G, the experience was really
great. However, sometimes I lost it and I couldn't acces to videos, which was
frustrating.
Also, at the “Paris Plage” event there is no Wifi Free Spots...
There is an option to download the videos prior to your visit according to the
walk you will choose.
But as I was moving randomly, I crossed through a few different intineraries
and switching between connected and non- connected modes was not convenient for
me.
Sometimes the geolocalisation indicated my position in a totally different
place than I was.
To sum up- it’s a good experience that enables us to discover Paris
through the magic of cinema.
The disadvantages- the experience depends on the quality of connection if we
don't download a specific walk prior to arriving.
Interview with Kissinger Twins, winners of Webby Awards 2013 in the category of the best use of interactive video, for their transmedia project "The Trip"
"The Trip" is a transmedia project consisting of movie, documentary and archive mix together with digital technology and music. The result is really surprising .
The story is inspired by the real life event.
To see the project, click on http://www.jacktorrancetrip.com/
1. Who are Kissinger Twins ? Could you
tell me few words about you and your company?
Kissinger Twins are Dawid and Kasia. Dawid complicates
and Kasia simplifies things.
(http://www.kissingertwins.com/)
(http://www.kissingertwins.com/)
2. "The Trip" tells a story of
"The Man who took America to the Moon".
It is based on the gossip that the first
fly to the moon was actualy a fake event. Why did you choose this
subject?
We didn't choose this subject This subject chose us.
We met this guy last year, he told us his story and then we decided to make a
project based on it.
3. Are there any connections between
your hero Jack Torrance and a fictional hero that got the same name from the
novel "The Shining" of Stephen King?
We decided not to reveal his details, instead of it
use the fictions name. Jack Torrance was a writer, in his life the line
between fiction and truth was totally blurred.
Isn't it the same with present day world created by
media?
4."The Trip" is a coproduction
between your company and Unit9 with music of Smolik. How the idea of this
project was born?
Everything started in January 2011 when Andrzej asked
us and UNIT9 to make an in interactive music video to his track 'Forget Me Not'
(www.forgetmenot.tv).
It was an obvious choice to use his music as
soundtrack to 'The Trip'. His music has got great 'cinematic'
atmosphere.
5. "The Trip" is an
interactive fiction or more complex transmedia project? What platforms do you
use?
It is much more complex. You can WATCH, INTERACT and
LISTEN TO THE TRIP.
It is a 10 minute short film, an interactive one, a
concept album released on Vinyl, CD and in digital format, the VHS tape and
finally large scale photo series.
6. Hard question: what was your business
model?
There was no business model with this project. It was
just a totally experimental piece.
7. What does it feel like to win Webby
Awards 2013 in the category of the best use of interactive video?
It is nice to win awards.
8. What are your future projects?
It is an erotic film. Revenge of Bee Girl. Emmanuelle
meets Dirty Harry.You can learn more about Kissinger Twins on http://www.kissingertwins.com/
Moreover you can meet them during Filmteractive in Poland (25-26 September) www.filmteractive.eu
vendredi 7 juin 2013
Gothic cathedral in Strasbourg - star of the transmedia project "The Builders' challenge"
3D film movie "The Builder's Challenge" |
Do you want to travel to the Middle Ages, discover the mystery of the Strasbourg cathedral and its builders, then put yourself in the shoes of the modern architects and build the second tower?
If you said yes, go and see "The Builder's Challenge" – an
English version is available from May 2013. Click here to watch the web-documentary.
This
transmedia project is developed on 4 platforms: 3D film, a web-documentary, a
mobile app and a media library.
3D film,
directed by Marc Jampolsky and produced by SEPPIA, reveals the
secrets of the cathedral and its master builders.
Transmedia part was developed
by Bigger than Fiction and Julien Aubert.
"Tower Buider" web-documentary |
"Tower Builder" a web-documentary "built up like a video game" , immerses you in today’s world and challenges you: could you build the second tower?
You get to meet experts, have
access to various documents including the archives of the Museum Oeuvre
Notre-Dame and unveil additional components to build your tower.
Mobile app is an interactive tour guide that offers you an exceptional visit of the cathedral.
Moreover, mini-games are integrated into the app and if you solve tasks -you unblock more components for the web-documentary.
Moreover, mini-games are integrated into the app and if you solve tasks -you unblock more components for the web-documentary.
I'd like to
know more about this project, so I interviewed Edouard Gasnier, Associate Executive
Director of Bigger Than Fiction.
Interview with Edouard Gasnier, Associate Executive Director of Bigger Than Fiction.
Excerpts:
Could you describe in few words the project "The Builders' challenge"?
Could you describe in few words the project "The Builders' challenge"?
"The
Builders' challenge" is a transmedia project about the Strasburg cathedral
in France, which was built through centuries. 3D movie was broadcast on ARTE on
December 2012. The project consists of 3 additional media platforms: a
docu-game, a mobile app and a media library.
The
transmedia part was conceived by Julian Aubert and developed by Bigger than
Fiction. Did you integrate the
transmedia part from the beginning of the project?
Not
exactly. The project began with the 3D movie, produced by the Strasbourg
producer SEPPIA.
After
working one year on the movie, SEPPIA and ARTE wanted to extend the project to
transmedia. This is the reason why they
came to us, Bigger than Fiction, to discussed the transmedia design and the “story
architecture” of the whole project.
How
much time did it take to conceive the transmedia part?
We began in
July 2012 and we finished in December 2012, so it took us about six months. It
was very quick and required a lot of work.
You
use QR codes and NFC codes technology on
mobile phone application. Could you describe
this application in details?
The
application is a tour guide that helps to visit the Cathedral in Strasbourg and
uses some content from the TV documentary. You can download the application
thanks to NFC in the Cathedral or in the Tourist office of
Strasbourg. You can have access to the content inside the Cathedral in
Strasbourg, and in the Museum of the Notre Dame.
We wanted
to use this technology in order to improve the way people visit the cathedral.
Of course the application is free.
Did your game "Tower builder"
attracted mainly architects or broader
audience?
The
"Tower builder" is a videogame inside the web documentary. It is
aimed at a very large audience although our targets were mainly people from
Strasbourg and the Alsace region.
Other
targets: people who are interested in history, property, technology, e-tourism
and serious games. We targeted a lot of communities on the web.
Tower Builder |
In March
2013 we had received about 1 400 towers, that is in 3 month time.
What
was the prize to win?
Samsung
Galaxy mobile phones (thanks to Orange) and a weekend in Strasbourg (thanks to
the Tourist office in Strasbourg).
Could
you give me some more statistics about this project?
The movie
itself was a second best audience broadcast on ARTE on Saturday evening: 1,4
million viewers. The DVD was sold out already by December 2012. Our blog
registered 78 000 views- the third most
seen blog on the Arte platform. Web-documentary even today attracts around 3500 unique
views per month. Very good numbers.
3D
movie is a very expensive production, so is the development of the transmedia
part. What was your business model?
Strasbourg
producer SEPPIA obtained funds from the local institutions (city of Strasbourg,
Alsace region) as well as from Germany, because "The Builders Challenge"
works on both sides of the boarder (French and German). ARTE funded too.
During the
press conference, Cedric Bonin, head of SEPPIA, gave these numbers: budget of 1
M euros for the movie and 300 000 euros for the development of other devices
(web-documentary, blog, mobile app, website, community management).
We are glad
because this project was successful. Arte is also very satisfied.
Moreover,
the institutions from Strasbourg will give a second life to this project,
because in two years there the cathedral will be 1000 year old. To them, our
content is very good and they want to explore it and use it more and more.
What
are your next plans?
A serious game is planed for the end of this year/beginning of the next year. We have a lot of development to do around the celebration of the 1000 years of the Cathedral. The movie will be broadcast once again on France 3 (FTV), and aired on the big screen the front of Cathedral during the summer together with light show.
A serious game is planed for the end of this year/beginning of the next year. We have a lot of development to do around the celebration of the 1000 years of the Cathedral. The movie will be broadcast once again on France 3 (FTV), and aired on the big screen the front of Cathedral during the summer together with light show.
We will
take this project to a lot of contests and festivals in a category of gamified
project, web documentary and transmedia.
Edouard Gasnier is associate
executive director of Bigger Than Fiction. He was previously Community Manager,
specialized in video games, and worked for Microsoft Xbox and Sony Playstation,
but also high-tech brands and web services. He is now managing the relationship
with communities in various transmedia project, which means that you
may have a nice chat with him about webcomics,
Alternate Reality Games, or TV shows.
lundi 3 juin 2013
Transmedia festival in Poland "Laboratory of Innovation", Warsaw, April 2013
Transmedia
is everywhere. For the first time this year - in Festival de Cannes ( in Cabinet of Curiosities -well,
there is still some evangelization to do...). In Poland
this trend is in an early phase of development.
In April 2013 in Warsaw, together with Media
Desk ( Joanna Wendorff and her great team), we presented to a Polish audience
the bases of transmedia approach during the festival "Laboratory of Innovation".
Well-known experts in transmedia: Alison Norrington, Michel Reilhac, Jean-Pierre Magro and Christophe Cluzel revealed the bases of multiplatform approach illustrated by numbers of practical cases. The Polish audience received it with a huge curiosity and interest. I'm sure that soon you will hear about Polish transmedia projects. You can count on me to show them to you.
I was nicely surprised by a few things: the number of professionals
taking part in it, their enthusiasm and curiosity, their great team working
skills and creativity. At the end of the
day they conceived the bases of projects that could be presented to potential
clients.
I noticed also that Twitter and QR codes are still not used in Poland, but it's only a matter of time. Eastern -European market is developing rapidly.
Well-known experts in transmedia: Alison Norrington, Michel Reilhac, Jean-Pierre Magro and Christophe Cluzel revealed the bases of multiplatform approach illustrated by numbers of practical cases. The Polish audience received it with a huge curiosity and interest. I'm sure that soon you will hear about Polish transmedia projects. You can count on me to show them to you.
On the
second day I ran a workshop "Experiment Transmedia", a mix of theory
and practical use of transmedia with creative methods integrated into it.
I noticed also that Twitter and QR codes are still not used in Poland, but it's only a matter of time. Eastern -European market is developing rapidly.
lundi 27 mai 2013
MIPTV 2013: Réseaux sociaux et 2nd écran, deux concepts qui font le buzz
Cette année, dans un marché de plus en plus fragmenté, la quête de l’audience semble être la principale préoccupation des chaines et des producteurs qui cherchent par tous les moyens à établir une plus forte relation avec les différents publics.
La multiplication des écrans au sein d’un même foyer est aujourd’hui une réalité bien établie dans les ménages où les jeunes sont présents alors que selon un institut d’études américain(VICE), l’âge moyen de téléspectateur devant la poste TV classique est de 50 ans et plus. Alors comment attirer l’attention de téléspectateurs et notamment des plus jeunes d’entre eux ? Comment utiliser les réseaux sociaux pour construire unerelation durable avec eux ?
Ces sont les questions que se posent aujourd’hui les acteurs des médias. Plusieurs conférences ont été organisées sur ces thèmes et les professionnels du monde entier ont ainsi pu confronter leurs solutions.
The infinity loop
A l’occasion de l’une d’entre elles, Kim Moses, Sander/Moses Productions, Slam de USA a présenté le concept d’ « Infinity Loop » (boucle infinie) : un business modèle dans lequel le programme TV est la pièce maitresse d’une plus large expérience multi-plateformes centrée sur les fans.
Concept d'"Infinity Loop" |
La « Boucle infinie » permet d’engager son audience, de créer le buzz dans la presse, de générer des nouveaux revenues… Pour moi, c’est du Transmédia à l’état pur.
L’exemple de Ghost Whisperer
Ghost Whisperer ou Mélinda, entre deux mondes (au Québec) est une série télévisée américaine en 107 épisodes de 42 minutes, créée par John Gray et diffusée du 23 septembre 2005 au 21 mai 2010 sur CBS.
Cette série met en scène Melinda Gordon, une jeune mariée qui a hérité de sa grand-mère le don de communiquer avec les esprits des morts. Elle utilise cette faculté pour faire passer les messages des morts à leurs proches pour ainsi les faire passer « de l’autre côté ». Au fur et à mesure que l’histoire avance, on en apprend plus sur les personnages et sur la mythologie de la série. On découvre qu’il existe des esprits maléfiques voulant stopper Melinda.
Kim Moses a illustré le concept d’ « Infinity Loop » avec cette série TV autour de laquelle gravite une web série, des jeux vidéo, des blogs, une bande dessinée, des livres, des sites de fans, des pages sur les réseaux sociaux… La société de production Slam attache beaucoup d’importance à son audience. Elle la connait bien et analyse régulièrement son opinion ainsi que les sujets de conversations en temps réel.
La puissance communautaire au service de la société
Adam Gee de Channel 4 a démontré qu’en engageant son audience, un programme peut parfois changer le monde. C’est l’exemple du projet: « The great british property scandal » dont l’objectif était de recenser, grâce au public, les propriétés vides du pays afin de mettre en évidence le problème du logement.
Quelques conseils entendus lors des conférences
Comment gérer efficacement sa communication sur les réseaux sociaux? Selon Dan Biddle (Twitter UK), »Il faut la programmer, exactement comme on programme le contenu des chaînes ». Et pour cela, rien de mieux que de nouveaux outils. Ils apparaissent sur le marché pour nous aider à gérer l’expérience utilisateurs multi-plateformes. The Shadow Gang a presenté l’outil Galahad. Et un autre outil que je connaissais déjà : Conducttr de Transmedia Storyteller.
vendredi 26 avril 2013
Quelques courtes et fortes phrases de ce MIPTV:
Felix Baumgartner, l'homme qui sauté de la stratosphère |
· Hell, no" la réponse de Felix
Baumgartner, l'homme qui sauté de la
stratosphère, quand on lui a demandé sur la s'il
allait essayer de battre son record.
·
Son saut de la stratosphère
a été diffusé en direct par 65 chaînes dans le monde
· 14% des postes crées en France le
sont dans le secteur digital, (Françoise Laborde, CSA)
· 25% des visionnements de YouTube proviennent de smartphones.
En Corée, jusqu’à 50%, (David Rippert, Google UK)
· Twitter: 200 millions utilisateurs dans le
monde, 40% des tweets concernent les
programmes TV, (Dan Biddle, Twitter UK)
· You Tube est le 2ème
moteur de recherche dans le monde, (David Ripert, Google UK)
· Les programmes les plus commenté sur les réseaux sociaux concernent
: star, trash et splash
( Virginia Mouseler, The Wit)
· "On apprend les choses
en les faisant, donc osez de les faire" Asta Wellejus encourage les femmes
mercredi 3 avril 2013
Birthright: the Palestinian - Israeli conflict presented as a transmedia romantic comedy
Birthright, Transmedia romantic comedy |
Last year, during the festival Power to the
Pixel I was intrigued by Birthright, the project of BoomGen
Studios, pitched by Mahyad Tousi.
They dare use the complicated and painful
context of Palestinian - Israeli conflict and made a comedy out of
it. And they are right, as laughter is
the most powerful weapon. In Poland, during the communist period, comic cabarets were the most wanted and watched shows. This year,
the project was presented at the Festival International de Programmes
Audiovisuels (Fipa) in France.
Birthright is a
romantic comedy and political satire told through two different points of view:
the film is about a shy Jewish-American kid Sam Raskin who follows the girl of
his dreams on a free trip to Israel, only to get lost in Palestine, and a graphic
novel showing a young Jewish - American girl who
returns to Israel as pro-Palestinian peace activist.
Birthrights uses the following platforms: theater
movie, interactive graphic novel for mobile/tablet (Tear Gas in the Morning),
web, print experience.
Graphic novel Tear Gas in the Morning |
The comical story untitled Tear Gas in the
Morning was written by a writer and artist Katie
Miranda and is based entirely on her own
personal experience.
The ambition behind this project is "to explore
other political conflicts through the lens of classical and contemporary love
stories".
Interview with Mahyad Tousi, CEO and co-founder of
BoomGen Studios
Mahyad Tousi |
Birthright is a transmedia comedy that
shows Jewish-Palestinian conflict - which is quite amazing as a mix. Why did
you chose this form, quite politicaly incorrect?
The power of storytelling is in its ability to break
through stereotypes and preconceptions and to reveal humanity even in the most
absurd and tragic of circumstances. Taking a light-hearted approach to a heated
political issue in this case helps to relieve manufactured tension and help the
audience to connect with the characters. At the same time, the beautiful thing
about this type of cross platform narrative design is that the story no longer
needs to be defined by genre or format. Birthright is neither just comedy, nor
just fiction. The motion picture layer of the transmedia property, however, is
a fiction comedy.
What kind of audience do you want to touch with
Birthright?
We believe that the project will have a young
international audience. What's interesting about having a motion picture,
graphic novel application, and a game element is that you touch very distinct
niches in each area. Having said that, we expect our core audience will be
progressive 18-36 year olds, and leaning female.
The story is declined on multiple platforms such as
an interactive graphic novel, a mobile game, and a feature comedy. From which
platform did you start the project?
Creatively it started with a film script penned by Ari
Issler and Ben Snyder that came to us. We started working with Ben and Ari in
further developing the script. Then we took a step back and asked ourselves
what is at the core of this story? What truth are we hoping to tap into? We
looked for and created other story layers that would further enhance that core
message, the core truth.
It's a long-term project. What are the phases of
its development?
Graphic Novel, Game, Motion Picture.
What is your business model? As you debuted the Tear Gas Teaser application in front of
a live audience equipped with Samsung Galaxy tablets, I suppose it's your
official partner, isn't it?
Samsung is not an official partner. The teaser is
available for download through the google play store for any android device
that has a screen resolution of 1280x800.
The business model is simple. By no longer confining
ourselves to the limitations of form, (i.e. book, tv, film, etc.), we create opportunities
for a story to exist in multiple forms. In this way we tell bigger and better
stories, and touch multiple niche markets and revenue opportunities for our
investors. I call it sustainable storytelling.
What are the next steps?
We're working on the Graphic Novel and casting the
film.
More
information about Birthright on website: http://boomgenstudios.com/birthright
The
Tear Gas Teaser application: https://play.google.com/store/apps/details?id=com.boomgen.teargas
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